DAFx 17 Edinburgh DAFx 16 Brno DAFx 15 Trondheim DAFx 14 Erlangen DAFx 13 Maynooth DAFx 12 York DAFx 11 Paris DAFx 10 Graz DAFx 09 Como DAFx. Digital audio effects cover the areas of Signal Processing, Computer Music, Acoustics and Psychoacoustics. Synopsis. The rapid development in various fields of Digital Audio Effects, or DAFX, has led to new algorithms and this second edition of the popular book.

Author: Mezijas Kajirr
Country: Australia
Language: English (Spanish)
Genre: Sex
Published (Last): 1 December 2008
Pages: 378
PDF File Size: 5.35 Mb
ePub File Size: 12.75 Mb
ISBN: 658-9-12355-136-7
Downloads: 98736
Price: Free* [*Free Regsitration Required]
Uploader: Shakasho

In order to set up a list of libraries that you have access to, you must first login or sign up. Then set up a personal list of libraries from your profile page by clicking on your user name at the top right of digitaal screen.

Edjtion also may like to try some of these bookshopswhich may or may not sell this item. Separate different tags with a comma.

To include a comma in your tag, surround the tag with double quotes.

Skip to content Skip to search. Physical Description xxi, p. Published Chichester, West Sussex, England: Language English View all editions Prev Next edition 3 of editiom. Other Authors Amatriain, Xavier.

Sound — Recording and reproducing — Digital techniques. Signal processing — Digital techniques. Summary “This book investigates digital signal processing, its application to sound, and how its effects on sound can be used within music. The first edition developed in association with the annual International Conference on Digital Audio Effects, and this book have been critical in the advancement efvects the field, both in research and industry.

Rapid development in different fields of Digital Audio Effects has led to new algorithms, and this new edition will combine these with improved presentation of the effcts concepts and discussion of the related technology. It will cover filters and delays, modulators and demodulators, nonlinear processing, spatial effects, time-segment fafx, time-frequency processing, source-filter processing, spectral processing, time and frequency warping musical signals, as well as completely new chapters on the recent developments in virtual analog effects, automatic mixing, and sound source separation.


Each effect description will begin with a presentation of the physical and acoustical phenomena, followed by an explanation of the signal processing techniques to achieve the effect, and some musical applications and the control of effect parameters”– Contents Machine generated contents note: Classifications of DAFX 1. Classification based on underlying techniques 1. Classification based on perceptual attributes 1.

Fundamentals of digital signal processing 1.

DAFX – Digital Audio Effects (2011, Hardcover)

Spectrum analysis of digital signals 1. Filter classification in the frequency domain 2. State variable filter 2.

Basic delay structures 2. FIR comb filter Contents note continued: IIR comb filter 2. Universal comb filter 2. Fractional delay lines 2. Delay-based audio effects effets. Flanger, chorus, slapback, echo 2. Natural sounding comb filter 2.

Conclusion Sound and music 3. Frequency and phase modulator 3. Rotary loudspeaker effect 3. Basics of nonlinear modeling Contents note continued: Dynamic range control 4. Compressor and expander 4. Musical distortion and saturation effects 4. Overdrive, distortion and fuzz 4. Harmonic and subharmonic generation 4.

Exciters and enhancers 4. Concepts of spatial hearing 5. Head-related transfer functions 5.

Perception of direction 5. Perception of the spatial extent of the sound source 5. Perception of distance 5. Basic spatial effects for stereophonic loudspeaker and headphone playback 5. Amplitude panning in loudspeakers 5. Time and phase delays in loudspeaker playback Contents note continued: Listening to two-channel stereophonic material with headphones 5.

Binaural techniques in spatial audio 5. Listening to binaural recordings with headphones 5. Modeling HRTF filters 5. HRTF processing for headphone listening 5.


DAFX: Digital Audio Effects, 2nd Edition

Virtual surround listening with headphones 5. Binaural effscts with cross-talk canceled loudspeakers 5. Spatial audio effects for multichannel loudspeaker layouts 5.

Coincident microphone techniques and Ambisonics 5. Synthesizing the width of virtual sources 5. Time delay-based systems 5. Time-frequency processing of spatial audio 5. Basics of room acoustics 5. Convolution with room impulse responses 5. Modeling of room acoustics 5. Classic reverb tools 5. Feedback delay networks 5. Time-variant reverberation Contents note continued: Modeling reverberation with a room geometry 5. Other spatial effects 5. Digital versions of classic reverbs 5. Variable speed replay 6.

Historical methods – Phonogene 6. Synchronous overlap and add SOLA 6. Historical methods – Harmonizer 6. Pitch shifting by time stretching and resampling 6.

DAFX Digital Audio Effects

Pitch shifting by delay-line modulation 6. Editiln shuffling and granulation 6. Phase vocoder basics 7. Filter bank summation model Contents note continued: Phase vocoder implementations 7. Filter bank approach 7. Phase unwrapping and instantaneous frequency 7. Phase vocoder effects 7. Mutation between two sounds 7. Linear predictive coding LPC 8.

Vocoding or cross-synthesis 8. Spectral interpolation Contents note continued: Pitch shifting with formant preservation 8. Loudness-related sound features 9. Spatial hearing cues 9. Wdition sound features to control parameters 9. The mapping structure 9.

Editions of DAFX: Digital Audio Effects by Udo Zölzer

Examples of adaptive DAFX 9. Adaptive effects on loudness 9. Adaptive effects on time 9. Adaptive effects on pitch 9. Adaptive effects on timbre 9. Adaptive effects on spatial perception 9.