Learn how to work with typcial urban centers and develop a schematic design for this area that meets the city’s zoning regulations. Tutorial PDF. Set up a new project. Create a new project and scene. First, you’ll create a new CityEngine project. Steps: 1. Click File > New > CityEngine.

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In this part of the tutorial, we focus on the definition of the development framework. Many people may find this quite intuitive and more flexible, especially for small to medium-sized contexts. A new project is created and appears in the Navigator by default, located in the upper ttutorial corner of the CityEngine window.

Tutorial 16: Urban planning

This tutorial was developed in collaboration with Matthias Buehler http: Of course, this is only a very coarse design approach, but it gives us a ball-park number for the FAR very quickly. Let’s zoom in on the central building plot and refine the design of the future entrance to the neighborhood.

The default folders that store your project data, such as assets, rules, and scenes, are already present, though empty. Terrain and dynamic city layouts.

The current FAR value is 0.

For the window, use the getWindowTex function with a random index to get one of the nine window textures. Putting all of these rules together, you get the final untextured simple building: Here is an overview of the CGA-files that will be used in this tutorial:.


We can cityengihe easily customize the design by changing the attributes in the Inspector.

Tutorial 6: Basic shape grammar—CityEngine Tutorials | ArcGIS Desktop

The part of building that exceeds the maximum height allowed by the zoning regulation is displayed in red. Your first buildings appear.

Setting the maximum building height usually this is defined in the existing building and zoning regulations. We increase the amenity of the entrance by adding a water basin and trees. Next, we zoom in on one building plots and further refine typology and design. The simplest way this is done is by defining the value as a user set value in the rule.

We use building Plot A as an example to show how the usages are derived from the spatial context. The z dimension is set to Rather than listing all nine texture names as single assets, the function in step 2 returns one of the nine window textures in the asset folder.

Tutorial 1: Essential skills

This section looks at the different navigation schemes available. Next, the insert operation i objectname inserts an asset into the current scope.

To start, we will test if our zoning definition allows sufficient density for an urban center. In this case, the start rule is Lot. In this section, you’ll add a simple level of detail LOD mechanism to your simple building. Once you manually change attributes in the Inspector it will become bold and override the definitions of the rule.


The brick texture channel 0 will be repeated every 1. We hope this tutorial, however, has been helpful and has demonstrated the many ways in which CityEngine can be used in your city planning scenarios.

Tutorial 1: Essential skills—CityEngine Tutorials | ArcGIS Desktop

The Roof rule prepares the UV coordinates to cover the entire roof face, sets the roof texture, and applies the texture coordinates to the geometry. The options are shown in the following table:. Actually, instead of placing only one, we will place nine 3×3 grid mixed-use towers with tutkrial total height of meters and check the FAR in the Reports section of the Inspector. The current shape is translated Using the operation s x,y,z esrri, the size of the scope can be set in the Wall rule.

Generated models can also be deleted in the right mouse button context menu. The selection types are described in the following table: You’ll analyze a finished rule file that contains all the steps to create a basic building. Explore the provided rule you’ve been using so far. You tutogial these files from the main Tutorial 1: