Getting an Image on the Screen. Last Updated 3/18/ Now that you’ve. Extension Libraries and Loading Other Image Formats. Make levels with tiling engines in SDL 2.

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Getting an Image on the Screen.

Log in or sign up in seconds. We’ll be using the viewport to create subscreens. An SDL surface is just an image data type that contains the pixels of an image along with all data needed to render it. The Not So Good News: Edl 37 Multiple Displays.

In this tutorial we will be setting up the SDL library and creating our first window. Lesson 10 Color Keying. When I finally have time again, I’ll be happy that you did. So remember not to fly too tutprials to the sun with your new coding wings. Be sure to check the FAQ.

Is lazy foo an okay resource to learn SDL? : learnprogramming

I managed to push through all the tutorials even though I didn’t fully understand what I was doing. And a mistake in xdl design is much more costly the larger the project is. Daedalus warned his son not to fly too close to the sun with his new wings. When we render we only want to show tiles that are in the camera’s sight: If you got an error, include the full error message. Lesson 35 Window Events.


In your early projects especially your number one goal is to learn, not Cool Ideas. We declare these near the top of our source file.

I started taking the first approach, but it got really annoying as a lot of the code builds off of itself per tutorial, and there is a lot of boilerplate code that is not in the website page for each tutorial.

Lazy Foo’ Productions

Before we can continue we have to check if the map loaded correctly by checking if it’s NULL. Here we declare some global variables.

Things are getting hectic at work again. Udemy coupon codes are not referral links! They historically create lots of unnecessary work for moderators of many different subreddits. A major issue in multithreaded applications is that you need to make sure that they don’t try to access the same data at the same time.

I’ll get the other ones up ASAP. Posting guidelines Frequently asked questions Subreddit rules Message the moderators Asking debugging questions When posting a question about code, you must include the following: See conceptual questions guidelines for more info.

Like Tutoriala Foo’ Productions on Facebook: Do not post referral links to Amazon or other sites. I am different point in my life than I was when I started this site. You learned some neat stuff but there’s no tutorials to make a full game. Lesson 45 Timer Callbacks. Like with header files, You can either configure your compiler to search in an additional directory where the SDL library files are located, or put the library files fpo with the rest of library files that your compiler comes with.


Again I’d like to thank the donors because they’re the ones that help take care of hosting for the site. In the first tutorial, we put everything in the main function.

This means the SDL tutorials are now feature complete. Here we’ll have two objects interact with each other using bounding box collision detection.

After the wait is done, we close out our program. Lesson 31 Scrolling Backgrounds. Search engines are your friends, people. Eventually, I got good enough that I only used the official docs. We’ll be altering the color of rendered textures using color modulation. We read a number into the tileType variable and then check if the read failed. I still hutorials to maintain it, but the only content I plan adding is the audio recording tutorial once that’s implemented in SDL 2. Lesson 09 The Viewport.

A minimaleasily runnableand well-formatted program that illustrates your problem.